The act of digging is itself worth points - giving 10 points for each block dug, so some players will do as much of it as possible while the threat from the remaining monsters is minimal.Īfter the player drops two rocks, fruits and vegetables and other edible bonus items, such as Galaxian flagships, appear in the center of the play field, and can be collected for points if the player is able to reach them before they disappear. The next two add 1500 points each, and any after that, add 2000. If one enemy is killed by the rock, it is worth 1000 points. Extra points are also awarded for dropping rocks on enemies in order to eliminate them rather than inflating them. Additionally, Fygars are worth double points if exploded horizontally, since they can only breathe fire horizontally in the direction they are facing. More points will be awarded for exploding an enemy further down in the dirt (the levels are color-coded). The last enemy in a round will try to escape off the top left of the screen - and if he succeeds, the potential points are lost. The monsters normally crawl through the tunnels in the dirt but can turn into ghostly eyes and travel slowly through the dirt. Dig Dug will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar's fire, or crushed by a rock he has loosened.Ī partially inflated monster will gradually deflate and recover after a few seconds, during which time Dig Dug can pass safely through it. The player's character is the eponymous Dig Dug, dressed in white and blue and able to dig tunnels through destructible environments.
There are two kinds of enemies in the game: 'Pookas' (a race of round red monsters, said to be modeled after tomatoes, that wear yellow goggles), and 'Fygars' (a race of green dragons that can breathe fire while their wings flash). The objective of Dig Dug is to eliminate underground-dwelling monsters by either inflating them with an air pump until they explode, or by dropping rocks on them. A popular game based on a simple concept, it was also released as a video game on many consoles. It runs on Namco Galaga hardware, and was later published outside of Japan by Atari, Inc. ĭig Dug is an arcade game developed and published by Namco in Japan in 1982.
Masahisa Ikegami, Shigeichi Ishimura, Toshio Sakai. This game can be played also in a versions for Atari 2600, Atari 7800, Game Boy and DOS. On the Custom side of things, TarkanDragon has some really impressive MLP customs, AkumaTh and Dolphman bring us a couple of nice Robotniks, Askywalker has a very cool Crowber (plus an Antoine sheet that some weirdo made).The following emulators are available for this game: NeptunJS (JavaScript), Nesbox (Flash), RetroGames (JS) and vNES (Java).
Plus all the stuff I don't have room to talk about here!
I think he's looking to match his Sega Genesis/Megadrive count! We also have Mister Man with some fun Shin-chan stuff, KUSANAGI with a staggering amount of Street Fighter and Marvel sheets, DragonsHidden has some new rips I assume they found in a Lair of some kind, Th3W0r53 is really killing it with Eternal Champions, MCTravisYT is making some amazing progress in Knuckles Chaotix, Jon Gandee is here with some more odds and ends rips, SEAMUS did a really impressive Wonder Project rip, there's more Final Fantasy from Gravrain, Barack Obama has some great Super Metroid rips that I get the feeling is precursor to some amazing new sheets, and Mr. Over here, we've got a buncha new stuff for you to check out!įirst up we've got our friend Yawackhary with a BUNCH of Amstrad sheets.
August (and the massive heat wave) is in full swing! I hope your summer is going well.